![]() Scaling isn't 100% accurate, everything was scaled down 10% from the unity engine.Īll models were ported using the FBX exporter in unity, and Wall Worm was used to build the models and prepare them for source. The stumps near the rocks aren't models (It would be useless to have models, they are just cylinders) The bathroom building isn't 100% accurate (Collision model and UV's wouldn't cooperate.) There isn't any grass (It was literally so difficult to make it happen) Tree collision models aren't 100% accurate (This also doubles as a smoke screen so you can't see other players) For this reason, every tree will fade when you're a certain distance away, to also minimize the cost on performance I added fog. There are 10 unique landmarks, and 8 notes spread randomly amongst them. Memorize it till you're certain you'll be able to navigate your way through it. Since you're already on this page, one can be found here. The map has a lot of trees, meaning it could be a problem for FPS. Method 1 Playing Slender in Classic Mode Download Article 1 Google a map of the Slender forest on the Internet. The tree placement isn't exact, but it still works. I say 98% because some of the models and textures aren't perfect, but it still exists there. This map is a 98% recreation of the map from Slender: The Eight Pages.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |